#include <modules\graphics\texture.h>

namespace DelGE
{
	namespace Modules
	{
		namespace Graphics
		{
			int Texture::GetWidth()
			{
				return this->iWidth;
			}

			int Texture::GetHeight()
			{
				return this->iHeight;
			}

			int Texture::GetWidthPow2()
			{
				return this->iWidthPow2;
			}

			int Texture::GetHeightPow2()
			{
				return this->iHeightPow2;
			}

			float Texture::GetUOffset()
			{
				return this->fUOffset;
			}

			float Texture::GetVOffset()
			{
				return this->fVOffset;
			}
		}
	}
}